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Lego Education Spike Essential

350,95 tax included

SPIKE™ Essential introduce a los niños y niñas en la programación de forma lúdica y narrativa. Un kit inclusivo y evolutivo que desarrolla habilidades STEAM, sociales y lingüísticas a partir de los 6 años 👩‍🏫🧠.

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Discover Lego SPIKE Essential: STEAM learning from 6 years old

The kitLEGO SPIKE Essential de LEGO® Education está diseñado para despertar la curiosidad y el interés de los más pequeños por la robótica, la programación y el aprendizaje STEAM 🧩. A través de historias divertidas, retos colaborativos y proyectos creativos, los estudiantes desarrollan competencias clave mientras se divierten.

 

An inclusive solution adapted to each level

LEGO SPIKE Essential se adapta al ritmo de cada alumno, permitiendo progresar de forma gradual en programación, sin necesidad de experiencia previa. La app SPIKE™, inspirada en Scratch, ofrece un entorno de programación visual e intuitivo basado en iconos y palabras ✨.

As part of theLEGO® Learning System, this kit allows a natural progression of learning throughout primary education, and prepares for an easy transition to higher level with SPIKE™ Prime.

What does the LEGO SPIKE Essential kit include?

  • 🧱 449 LEGO® pieces, with colorful bricks, spare elements and a sturdy box with sorting trays

  • 👧🧒 4 minifigureswith diverse identities that accompany the students in their narrative missions

  • ⚙️ 2 engines, 1 color sensor, 1 3×3 LED light matrix

  • 💡 1 smart hubwith Bluetooth, 6-axis gyroscope, rechargeable battery and I/O ports

 

Designed for the classroom and teachers

LEGO SPIKE Essential includes more than40 activities of 45 minutesaligned with the curriculum, as well ascomplementary language and mathematics activities 📚. También ofrece todos los recursos necesarios para el profesorado: training videos, assessment rubrics, lesson plans and how-to guides 🎥. Además, cuenta con un complete vocational training program que brinda seguridad y confianza incluso a quienes se inician en la enseñanza STEAM 🧑‍🏫.

Competencies that are developed

  • Computational thinking- Sequencing, looping, testing, debugging

  • 🔬 Scientific concepts: energy, collisions, motion transfer

  • 🗣️ oral communicationand teamwork

  • 🧠 Creative problem solvingthrough play, storytelling and trial-error

  • 🤝 Emotional education and collaboration

 

Recommended age: from 6 years
👥 Ideal use: 1 to 2 students per kit
⏱️ pedagogical content: more than 50 hours of activities

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